Mission Name: 5-2 Desires of Emptiness
Location: Pso'Xja and Promyvion-Vahzl
Level Cap: Uncapped for Pso'Xja NM, 50 cap for Vazhl
Gather together in Jeuno at 10PM EST on Saturday, March 25, 2006. We're going to farm anima for those that haven't yet while we wait for Vuz to get home from work.
Part 2: Gather together in Jeuno at 9:45PM EST on Monday, March 27, 2006
....UNGH
Tank: Vuzton (Pld)
Healer: Acire (Whm)
Support: Jiral (Rdm)
DD: Harukichi (Smn)
DD: Zeal (Sam)
DD: Rpglord (Blm)
First of all, we're going to want to farm Anima. I personally think we can all do this on our own time. When you're available, take an hour, go to one of the first three promy's, and farm up what you can. The more anima, the better.
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AnimaCurrent Anima:
Hysteroanima - x5 (Vuz, Jiral, Haru, Zeal, Rpg)
Terroanima - x5 (Vuz, Jiral, Haru, Zeal, Rpg)
Psychoanima - x5 (Vuz, Jiral, Haru, Zeal, Rpg)
Recollection of Pain = Hysteroanima - NM will be unable to use special attacks for 20-30 seconds
Recollection of Guilt = TerroAnima - NM runs around for 20-30 seconds and does little to attack.
Recollection of Fear = PsychoAnima - NM will not use basic attacks very well for 20-30 seconds
In Promyvion-Dem:
Wanderers drop Recollection of Pain
Weepers drop Recollection of Guilt
Seethers drop Recollection of Fear
In Promyvion-Holla:
Wanderers drop Recollection of Fear
Weepers drop Recollection of Pain
Seethers drop Recollection of Guilt
In Promyvion-Mea:
Wanderers drop Recollection of Guilt
Weepers drop Recollection of Fear
Seethers drop Recollection of Pain
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To mages: Echo drops, couple ethers too probly.
To melee: Potions, and a couple antidotes as well.
To everyone: Poison/Venom potions and Holy water.
Okay, so we need to head over so Pso'Xja through the entrance at far northwest (Should be F-7) and this area will be uncapped. After going forward a bit we should find a stone door. Checking it spawns a NM golem that apparently has about 100/tic regen, so this should be fun. After it's dead we get sneak up and head down the elavator, watch the cutscenes (They are apparently long >.> /shocked), and then get thrown into Promyvion-Vhazl.
Promy-Vazhl is supposed to be like all the other Proms rolled into one. There will be five levels this time instead of four. All of the monsters here are tougher so we want to avoid fighting more than one at a time. In the previous proms, empty could be any of the 6 elemental elements. In Vazhl they can be light or dark too. The Memory Receptacle fights are also harder. Also, on levels three, four, and five, we need to find Memory Fluxs for mandatory minibosses before proceeding. Fun fun fun!
First floor isn't supposed to be too bad. Our Strays will also look different this time...
On every floor, including floor one, there's still a chance of getting a fake MR.
Now when we finally make it to floor three, is where we need to start spawning the NMs at the memory fluxs. We buff up, clear anything that may be too close to us, and then have Vuz pop the NM. On floor three, it's a Propagator (Dem boss), four a Solicitor (Mea boss), and five is a Ponderer (Holla boss). They each fight similarly to the previous promy bosses, not as hard, but still should be a challenge.
Solicitor/Mea - AoE poison and AoE damage. Watch your health and use antidotes if you can.
Ponderer/Holla - Drains buffs and AoE sleep. Use your poison/venom potions. Throw up a couple dummy buffs (Bar spells) as well.
After we kill each of the NM's on the floors, check the Memory Flux again to get a CS. A nice thing about Promy-Vhazl is that after each of the CS's we have the option to warp back out of Pso'Xja, and then it also allows you to warp back up, kinda like mini save points I guess. Also... Don't use your 2 hrs, as we want to save them for the bosses (heh) on the top floor. D:
And now for the bosses...
Their moves:
Carousal -Cumulator- AoE damage (center of AoE is the Boss itself)
Impalement -Cumulator- Does tremendous damage to one target but does not kill. Also resets hate.
Promyvion Brume -Cumulator- AoE 12 damage/tic poison
Fission -Procreator- Spawns 1 or 2 Stray-type enemies
Trinary Tap -Agonizer- Drains 3 buffs off of one target
Shadow Spread -Agonizer- AoE Curse and Sleep status effects
Trinary Absobsion -Agonizer- Drains life from one target. Used at low HP
Strategy:
Okay, so for this fight, we're going to be fighting all of the same types of NM we just killed on the way up, and the same bosses from the first three promy's. So yeah, we have three NM infront of us. Luckily, it's like the Celery BCNM (Sort of), you pick one and the rest don't do anything. Once we attack one, a set "aggro order" will start.
Cumulator = Mea, Procreator = Dem, Agonizer = Holla
Procreator>Agonizer>Cumulator
Cumulator>Procreator>Agonizer
Agonizer>Cumulator>Procreator
So basically how it works is this: If we attack Procreator first, when it gets to 20% hp, Agonizer will aggro us, and once Agonizer is at 20% hp, Cumulator will aggro us. Pretty simple, huh? From what I've read thus far, Cumulator>Procreator>Agonizer seems like the most recommended. Cumulator is apparently the most likely to kill someone straight out with Impalement, so if we think we're losing/going to lost, we can escape out without losing many resources or 2hrs. Agonizer is also supposed the hardest, so having him last means we can go all out on our 2hrs/whatever we have left.
So, we pick our first target, and then wait for the next to aggro. Rdm or Rng should shadowbind the next one, as to not cause too many problems. Anima can also be used to help delay him. If Vuz happens to die on the first one due to Impalement, we zone out, and try again.
If we decide to do an anima order, we'll set it up while we go over stradegy, right before we enter the fight.
Cutscene:
Zone: Beacedine Glacier
NPC name: 3 Taru's
Location: (I-7)