North TemenosRequired Card: White Card
Winning Chip: Ivory Chip
Time Limit: 30 minutes
Come prepared with:
* Poison Potion
* Reraise Gorget/Hairpin
General Information on Temenos North
* The portal will open after your first kill on each floor; so, technically, you only need to kill 1 mob in order to progress to the next floor.
* All of the "time" Armoury Crates are 15 minute extensions.
* All of our strategies are tailored for a party of 6-12 people, so certain floors may be easier or harder depending on your numbers.
* Once you pop a chest on a floor, the other 2 will disappear. Choose Wisely.
* None of this information is guaranteed to be 100% accurate.
North Temenos: First Floor
* x2 Moblin Slaughterman (WAR)—(Moblin)
* x4 Moblin Dustman (RDM)—(Moblin)
* Take note of the special attacks these moblins have (paralyze and blindness, directional AoE) as well as the occasional frypan attack.
North Temenos: Second Floor
* x1 Beli (RNG)—(Gigas)
* x1 Kari (MNK)—(Gigas)
* x1 Skadi (BST)—(Gigas)
* x1 Thrym (WAR)—(Gigas)
* Kill all to spawn the 3 chests.
* Keep your mages close, as one stone throw can take out a taru in one blow if they don't have the proper precautions (blink/stoneskin). Gigas on this floor sleep well by both Sleep and Lullaby.
North Temenos: Third Floor
* x1 Telchines Bard (BRD)—(Sahagin)
* x1 Telchines Dragoon (DRG)—(Sahagin)
* x1 Telchines White Mage (WHM)—(Sahagin)
* x4 Telchines Monk (MNK)—(Sahagin)
* Save your TP on the WHM and use it after he has used Benediction, keep them away from any sleeping Sahagin, as Bene will also wake them up. If you feel you can kill WHMs fast enough before they 2hr, by all means, do it.
North Temenos: Fourth Floor
* x1 Kindred Dark Knight (DRK)—(Demon)
* x1 Kindred Summoner (SMN)—(Demon)
* x1 Kindred Warrior (WAR)—(Demon)
* x4 Kindred Black Mage (BLM)—(Demon)
* Kill Drk, Smn, & War to spawn the 3 chests.
* Beware of the Kindred Summoner. They have the ability to summon more than one avatar, their astral flow usage is akin to that of Crimson-toothed Pawberry. He will summon and use astral flow with a matter of seconds, giving your mages very little time to get the proper barspell up.
* As with any other demons, keep them facing away from the mages, they have a power frontal directional AoE like their kindred demon brethren in Dynamis-Xarcabard. Be prepared to also deal with AoE slow.
* If not prepared, the Dark Knight's blood weapon will make quick work of any tank and melee that has hate.
North Temenos: Fifth Floor
* x1 Praetorian Guard CCXX (WAR)—(Antican)
* x1 Praetorian Guard LXXIII (BLM)—(Antican)
* x1 Praetorian Guard CXLVIII (RNG)—(Antican)
* x1 Praetorian Guard CCCXI (PLD)—(Antican)
* Kill all 4 to spawn the chests.
* Take your regular precautions with dealing with Anticans (echo drops) and also keep barstone and barpetra up, as these Anticans like to do that AoE petrify move.
North Temenos: Sixth Floor
* x1 Cryptonberry Charmer (BLM)—(Tonberry)
* x1 Cryptonberry Skulker (NIN)—(Tonberry)
* x3 Cryptonberry Abductor (THF)—(Tonberry)
* x3 Cryptonberry Designator (SMN)—(Tonberry)
* Recommended strategy: kill one (not the SMN!) and run for the exit.
* Same precautions here for the cryptonberry summoners as the kindred demon summoners. Please read above.
North Temenos: Seventh Floor
* x2 Moblin Theurgist (BLM)—(Goblin)
* x2 Moblin Fencer (RDM)—(Goblin)
* x1 Goblin Warlord (DRK)—(Goblin)
* The Rdms wake up quickly, recommend kite them or kill them first.
* Beware of the warlord's Blood Weapon.
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East TemenosRequired Card: White Card
Winning Chip: Scarlet Chip
Time Limit: 30 minutes
Come prepared with:
* Reraise Gorget/Hairpin
General Information on Temenos East
* All of our strategies are tailored for a party of 6-10 people, so certain floors may be easier or harder depending on your numbers.
* None of this information is guaranteed to be 100% accurate.
* Each elemental drops 1 chest. If you kill all 4 you will get 2 item, 1 time, and 1 HPMP chest.
* One of the two item chests contains the avatar.
* Once you pop ANY chest, all the elementals despawn and the vortex opens.
* Once you pop a non-avatar-containing chest, the other chests despawn.
* General strategy: Kill until you get 2 item chests, then pop one of them. If avatar, try not to die to 2hr, and you can still get the other chest. You'll probably need 2 time chests, so sometimes if you get a time chest on the first elemental, just pop it and move on up to maximize your time.
* 4 Blms and a light skillchain (plus tank and refresh) really rock this place.
* Brd >> dark elemental.
East Temenos: First Floor
* x4 Fire Elemental (Elemental)
* x1 Mystic Avatar (Ifrit)
East Temenos: Second Floor
* x4 Ice Elemental (Elemental)
* x1 Mystic Avatar (Shiva)
East Temenos: Third Floor
* x4 Air Elemental (Elemental)
* x1 Mystic Avatar (Garuda)
East Temenos: Fourth Floor
* x4 Earth Elemental (Elemental)
* x1 Mystic Avatar (Titan)
* These are immobile and will link in pairs.
East Temenos: Fifth Floor
* x4 Thunder Elemental (Elemental)
* x1 Mystic Avatar (Ramuh)
East Temenos: Sixth Floor
* x4 Water Elemental (Elemental)
* x1 Mystic Avatar (Leviathan)
East Temenos: Seventh Floor
* x2 Dark Elemental (Elemental)
* x1 Mystic Avatar (Fenrir)
* This floor is the exception. Once you kill both darks, 2 item chests appear. One of them contains Fenrir, the other is a normal item chest. If you kill Fenrir, you can get the other chest. So 50% of the time, easy win.
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West TemenosRequired Card: White Card
Winning Chip: Emerald Chip
Time Limit: 30 minutes
Come prepared with:
* Poison Potion
* Reraise Gorget/Earring
General Information on Temenos West
* The portal will open after your first kill on each floor; so, technically, you only need to kill the 1 mob in order to progress to the next floor.
* Each floor (except for the seventh) contains two guaranteed Armoury Crates; however, the "types" that drop are completely random. You have a chance of finding two of the following: a 15 minute time extension crate, a MP/HP/Ability restoration crate, or an items crate—you can not get duplicates (i.e. you can't get two time extensions on one floor). Armoury Crates drop randomly off mobs.
o All of the "time" Armoury Crates are 15 minute extensions.
o The gold item crates usually contain around 5-6 Ancient Beastcoins and 1 or 2 AF+1 materials.
o If the HP/MP/Ability crate drops, we recommend using your two-hours immediately and try to clear out as many of the mobs as possible before opening it.
* Opening one Armoury Crate will not hurt your chances of another dropping; you're guaranteed to get two crates (per floor) if you kill every mob.
* Because it is not guaranteed which "type" of Armoury Crate you will get on each floor, there are instances where you may not get any time extensions. Unless you're farming for Ancient Beastcoins, we recommend killing as fast as possible until you get both chests to drop. Once you have opened both, sleep the surrounding mobs and quickly make your way to the next level.
* All of our strategies are tailored for a party of 6-10 people, so certain floors may be easier or harder depending on your numbers.
* None of this information is guaranteed to be 100% accurate.
West Temenos: First Floor
* x9 Enhanced Tiger (Tiger)
There's nothing particularly "enhanced" about these tigers except that they spam their Roar ability, which is a Paralysis AoE (counter with Paralyna). Like all tigers, they are weak to Fire and Lightning, and resistant to Ice. Each tiger can drop a single Ancient Beastcoin and, initially, has an 18% chance of dropping an Armoury Crate; this percentage will increase with every mob you kill.
Most of them can be individually, safely pulled. However, there is a party of three near the end that unavoidably links, so you will need to have a couple of sleepers ready.
In order to trigger the portal to the next level, you only need to defeat one Enhanced Tiger; killing the first mob on each floor will open the portal to the next.
West Temenos: Second Floor
* x9 Enhanced Mandragora (Mandragora)
Mandragora, no matter where you encounter them, are usually obnoxious. These are no exception. Most dangerous is their Sleep Flower ability, which can put your entire alliance to sleep. This is the entire reason you need to bring Poison Pots for this Limbus. If you're not interested in farming beastcoins, it is recommended to skip this floor entirely.
If you're determined to fight them, make sure that each of you has a Reraise II item handy. Each mandy can drop a single Ancient Beastcoin and, initially, has an 18% chance of dropping an Armoury Crate; this percentage will increase with every mob you kill. Like all Mandragora, these are weakest to Fire and Ice and Wind and most resistant to Lightning.
Most of them can be individually, safely pulled. However, there is a party of three before the Lv.3 portal that march, left to right, in a single-file line. While adorable to watch, they unavoidably link and are hard to keep slept. If you've already found both chests, it's advisable to sleep these three and run for the portal. If not, make sure you're poisoned, have your sleepers ready, and get set for a tough fight.
In order to trigger the portal to the next level, you only need to defeat one Enhanced Mandragora; killing the first mob on each floor will open the portal to the next.
West Temenos: Third Floor
* x6 Enhanced Beetle (Beetle)
Like normal beetles, these are weak to Ice and Lightning. Aside from their Evasion Boost ability, there is nothing particularly dangerous about them. Each beetle can drop at least one Ancient Beastcoins and has an 33% chance of dropping an Armoury Crate; this percentage will increase with every mob you kill.
In order to trigger the portal to the next level, you only need to defeat one Enhanced Beetle; killing the first mob on each floor will open the portal to the next.
West Temenos: Fourth Floor
* x9 Enhanced Lizard (Lizard)
Like normal lizards, these are weak to Ice and Wind. At this point in the game, everybody should be familiar with their Baleful Gaze ability (Petrify) and Brain Crush ability (Silence); Ninja tanks should always carry Echo Drops to counter this. Each lizard can drop at least one Ancient Beastcoins and has an 18% chance of dropping an Armoury Crate; this percentage will increase with every mob you kill.
In order to trigger the portal to the next level, you only need to defeat one Enhanced Lizard; killing the first mob on each floor will open the portal to the next.
West Temenos: Fifth Floor
* x6 Enhanced Slime (Slime)
Yuck! Yuck! Yuck! Unless you have a manaburn-esque party in your alliance containing a group of 6 (or more) BLM, SMN, or RDM, we highly recommend that you skip this floor entirely.
Slimes are especially resilient against all types of physical damage. Also, lets not forget that their Fluid Spread AoE is particularily debilitating (it can halve your alliance's HP). They are weak to Fire and pretty much immune to Water. While there are only six of them on this floor, each one will eat up a good portion of your time. Take out one of them as quickly as you can and then sleep the rest and run for the portal. Each slime can drop at least 1-2 Ancient Beastcoins and has an 33% chance of dropping an Armoury Crate; this percentage will increase with every mob you kill.
Waste no time on this floor!
In order to trigger the portal to the next level, you only need to defeat one Enhanced Slime; killing the first mob on each floor will open the portal to the next.
Unless you're farming for Ancient Beastcoins, we recommend that you skip this floor entirely. Even if you are farming for coins, you should probably skip this floor entirely as it will eat up a lot of your time. However, with the right party setup (i.e. a lot of BLM), you might be able to manaburn the slimes quickly enough to make it worth your while.
West Temenos: Sixth Floor
* x6 Enhanced Pugil (Pugil)
Like normal fish, these are weak to Ice and Lightning. Aside from their Screwdriver ability, there is nothing particularly dangerous about them. Each pugil can drop at least 1-2 Ancient Beastcoins and has an 33% chance of dropping an Armoury Crate; this percentage will increase with every mob you kill.
Most of them can be individually, safely pulled. However, there is a party of three near the end that unavoidably link, so you will need to have a couple of sleepers ready.
In order to trigger the portal to the next level, you only need to defeat one Enhanced Pugil; killing the first mob on each floor will open the portal to the next.
West Temenos: Seventh Floor
* x6 Enhanced Vulture (Bird)
This is the final, boss floor of West Temenos. It contains only one item Armoury Crate that appears when you have defeated all six of the Enhanced Vultures.
If you haven't used them yet, it would be wise to use your Reraise II items at the beginning of this floor.
All six of the Enhanced Vultures will link upon the initial pull, so have your sleepers ready; you will be fighting all of them at once. We recommend using your two-hours immediately in order to clear out as many of the birds as fast as possible.
Like normal birds, these are weak to Ice and resistant against Wind. Aside from their Screwdriver ability, there is nothing particularly dangerous about them. Each bird can drop at least 1-2 Ancient Beastcoins.
In order to beat West Temenos and spawn the final Armoury Crate, you must defeat all six of the Enhanced Vultures. If you win, you will also be rewarded with an Emerald Chip.