Ulmia's PathLocations: Boneyard Gulley and Bearclaw Pinnacle
Level caps: 50 and 60
5-3(UP)1 - EntanglementThis is supposed to be hard... Very hard. It consists of 2 BC fights. Do the CS for 5-3(UP)1 and 2 solo before we do 5-3(UP)3
Party setup for both BC:
Tank: Vuzton (Pld)
Healer: Acire (Whm)
Support: Jiral (Rdm)
DD: Harukichi (Smn)
DD: Zeal (Sam)
DD: Rpglord (Blm)
Cutscenes:
1: Zone: South San d'Oria
NPC name: Hinaree
Location: (B-6)
2: Zone: Port San d'Oria
NPC name: none
Location: Zone in
3: Zone: North San d'Oria
NPC name: Chasalvige
Location: (L-6)
5-3(UP)2 - Head WindCutscenes:
1: Zone: Windurst Waters
NPC name: Kerutoto
Location: (J-8)
2: Zone: Windurst Walls
NPC name: Yoran-Oran
Location: (E-9)
Kerutoto is also the NPC to start the Diabolos quest so make sure you talk to her twice.
Now we make our way to Boneyard Gully. To get there we need to go through Attohwa Chasm (just try not to look at the mountain >.>) Once we get to Boneyard Gully, check the Dark Miasma for a cutscene and we'll be sent a 50 cap BC fight against... Mithra :o
Mithra moves (<_<):
Pet Jug -Shikaree X (BST/NIN)- Has a pet summoned at the beginning
Knife weapon skills -Shikaree X (BST/NIN)- Varies depending on skill, can skillchain with others
Scythe weapon skills -Shikaree Y- (DRK/WAR)- Varies depending on skill, can skillchain with others
Call Wyvern -Shikaree Z (DRG/WHM)- Summons a wyvern when the battle begins
Polearm weapon skills -Shikaree Z (DRG/WHM)- Varies depending on skill, can skillchain with others
Items:
To be honest... I don't think we're really going to need too many medicines, as they are going to die pretty quickly. Everyone bring their usual couple of hi-pots and hi-ether's to be safe. If you don't use them, you'll at least have them for the next fight.
Strategy:
Okay, so we'll be up against 3 kitties. Shikaree X, which is a Bst/Nin, Shikaree Y, which is a Drk/War, and Shikaree Z, which is a Drg/Whm. So basically, after the Bst and Drg call their pets out, we'll be against 5 mobs.
The Mithra gain TP very quickly, and use their WS rapidly and WILL try to skillchain on you. They will try to SC on the person who currently has the most hate. These Mithra can be slept! woot, but their resistance to it is pretty high. Sleeping them will help prevent them from doing skillchains.
The Bst pet and Wyvern will not vanish when their masters die, but if we beat all three Mithra, the battle will end immediately. One the pets die, their masters can no longer resummon them or new pets at all.
The plan here is for Vuz to run in and Provoke Shikaree Z (should be the one in the center) to grab all their attention while I go in and Astral flow all of them. This should really hurt the Mithra and probably kill off their pets. As my first Astral Flow ability goes off (I'll probably use the avatar based on what day it is), Rpg needs to ES Sleepga II. After Sleepga II, try to stay close to Vuz so that if they wake up before I can Astral Flow again, they can stay bunched together. This should hopefully give me some time to Astral Flow again, at which point we finish killing them off one by one.
There's no cutscenes that we need after this.
Next, we need to farm some Cluster Cores. They can be purchased from bazaars as well. They drop from bomb cluster enemies, which are different from normal bombs. They spawn in foggy weather in Lufaise Meadows and Misrareux coast and are a 100% drop. Thf can attempt to steal an additional cluster as well. If we can't get enough, or any, this way we'll all grab our 50 gear and head back into Riverne-Site#B01. The Atomic Clusters are always up here, regardless of weather. We'll either do this after our Mithra Shikaree BC, before Snall Tzar, or it will be a seperate event on its own.
There is an orc in the Ulgeruerand Range named Dodzbraz located at (F-9) that wants two cluster cores, and every time you give him two, he gives you the Rare/Ex item Shu'Meyu Salt. I'd like us to aim to get 3 at the minimum.
One we have our salts we'll make our way to Bearclaw Pinnacle, which is accessed from the Uleguerand Range. For those that haven't been to Ulgeruerand Range before, it's full of sound, sight, magic and true sight mobs, so make sure to bring some Silent Oils and Prism Powder. This fight is 60 cap.
Snoll Tzar moves:
Berserk - Increases Snolls attack but lowers defense. We'll be very happy if we see this move.
Cold Wave - AoE Frost
Freezing Rush - Weapon-skill-ish move that does roughly 1000 damage
Heimel Storm - Directional AoE for high damage
Hypothermal Meltdown - Self destruct move, we fail the battle
Items:
Mages: Yagudo Drinks, Ether/hi-ethers
Melee: Hi-potions, you'll need 'em. Bring your best food.
Everyone: Silent Oils and Prism Powder (To get to the BC)
Strategy:
Kill the bugger as fast as we can...
Okay, the Snoll Tzar will aggro anyone that gets within any sort of range against it, so there is no time for a first strike. Once it starts moving, we have 45 seconds to kill it before it blows up. At 15 and 30 it will “be emitting a large amount of steam” and grow in both actual size and in brute force of attacks. Once the 45 seconds are up, it will use a self-destruct move that does heavy damage to everyone. If it blows up, even if someone survives the blast, we lose, end of story. We are then ejected from the BC. This can't be stunned and can't be avoided unless we beat the Snoll before it finishes using the move. Yeah, the Snoll Tzar will also be trying to kill us during the BC fight, it won't just stand there, and it even has a move that's supposed to do around 1000 damage.
It's estimated that the Snoll Tzar has around 9000 HP... So we gotta do 9000 damage within 45 seconds. Damn. This is where the Shu'Meyu Salt we have comes in. It takes 10-15 seconds to use and will basically make the next 15 seconds that it's in effect not count toward the 45 second timer. If someone uses a second salt before the first one is finished, we won't get the effect of the 2nd salt, which means we're losing time we had counted on having. Once we see the message "The Snoll Tzar starts to melt!" it's okay for the next person to begin using their salt, since they take 15 seconds to use. The message you see when the salt wears off will be “The Snoll Tzar shakes off the salt!” For sure, we should be able to get two salts off, which gives us 75 seconds (1 minute, 15 seconds) and if we get all three, that'd be 90 seconds (1 minute, 30 seconds)
This fight is going to take a lot of skill, and if we die during it, we're going to have to farm more clusters, and wait at least two hours for our two hour abilities to come back.
Salt order will probably be: Acire → Haru → Jiral → Vuz
Once we aggro the Snoll Tzar, that is when Acire is going to use our first salt. I'll Astral Flow (When don't I Astral Flow as Smn ;P) and after I see the "The Snoll Tzar starts to melt!" message, or Acire's macro, I will use the second salt. Jiral will chainspell cast Fire II onto the Snoll Tzar, and during the first 15 seconds that Acire is using her salt, if Vuz's hp starts going down too low for comfort, start tossing some cures his way. Zeal, you'll want to 2hr as Sam, and if you and Rpg want to make a skillchain that you can burst off of, that'd be even better. He's weak to fire. If not, just go and do your thing. Rpg... Just burn your MP and when you're short, Manafont. Shortly after Jirals chainspell wears off, he can hopefully throw in the 3rd salt (assuming he's not dead) Vuz, you're going to have a fun time with this one. Save invincible for the SECOND you see him turn to someone else. Mage's need to be a little cautious with the spells... We do want to kill him as fast as possible, but we also don't want to risk him coming over and one shotting you.
Somewhat-less-messy-maybe-updated-strategy:
∙Go in, buff up, rest to full.
∙Run in, Snoll moves, Acire uses first salt.
∙Vuz Provoke, do all your fun hate getting moves.
∙Rpg starts casting Burst or Flare.
∙Zeal Meikyo Shisui and self skillchain Fusion. Tachi: Kagero → Tachi: Goten or Koki. I'm assuming Koki is stronger?
∙As Zeal gets his first WS off, Jiral Chainspells, and begins his Fire II spamming. Vuz also uses Invincible at this time.
∙Fusion SC goes off... Burst or Flare should land... And hopefully we get 2 or so MB from the Fire II being chainspelled.
∙Continue on with the Fire II until you're out of MP. If you have to, run back a bit and convert. Stoneskin and Blink might be your friends too.
∙Rpg continues firing away (Pun intended?) at the snoll, Firaga II, Fire II, Firaga, Fire, whatever your silly heart desires. Everyone else continue their thing and try to rape him good.
∙Have Bene ready Ace :o
This is probably one of the more intense missions in the game, so we need to try to stay calm and not panic. To help our with the salt timing, it'd probably be a good idea to make a macro something along the lines of...
/item "Shu'Meyu salt" <bt>
/p Using salt
/wait 15
/p Salt officially on the silly bomb, <p#> next! GoGo!
I'm not sure of what wording you want to use, just an example, but yeah. Also keep in mind that, like any other item, you won't be able to cast any spells or anything for a couple seconds after.
When we finally kill him, we'll be off to head back to Bastok.
Cutscene:
Zone: Metalworks
NPC name: Cid
Location: (H-8)
You should also get an additional cutscene from him after clearing all of the paths.
Finally onto chapter 6 after this...